Saturday, August 22, 2009

Farkle

I have a new addiction and it's name is Farkle. Farkle is a dice game. I am not going to explain all the rules because you can look them up or play it for free online. Below you will find some unofficial scoring rules. I am a firm believer that the game's original name was much more vulgar. I know this because for a couple of hours each night I sit in front of my computer and play this vile game. If you were a fly on the wall you would hear me uttering "Farkle" in a variety ways. Sometimes I mutter it to myself quietly, "Farkle". Sometimes I yell it, "FARKLE". Sometimes I add to it, " Farkling game, Farkling Farkle-headed game, M----r Farkling dumb Fark Farker.

I can't stop playing the game. It teases me. It taunts me. I even have my set of strategies on how to best play Farkle. They are as follows:

#1. Always push to score on all six dice on your first turn for a second set of rolls unless you have 1000 or more points already for the turn.
#2. Always roll if you have 3 remaining dice (the odds that you will roll a 5, 1 or triples is greater than Farkling) unless you have 1000 or more points for that turn.
#3. Never roll if you have 1 or 2 remaining dice if you have already made the 300 min to bank, except on the first and last turn.
#4. Never use a 5 unless it gives you the 300 min to bank (and you have one or two dice left to roll), you need it to keep rolling (and have not made the min to bank), if you have triple 5's, if it clears the board of dice. For example: If you have 1, 5, 3, 3, 6, 2 on the board, use the 1 and re-roll the 5 as this will give you better odds on rolling something higher.
#5. Never use triple 2's unless they give you your 300 min (with only one or two dice remaining to roll), they clear the board of dice, you are already past your 300 min.
#6. Never re-roll after triple 6's (unless they have just cleared the board of dice). This is more superstition that anything but I find it to be usefull.
#7, If your are under your high score, always push on the last turn to get a second set of rolls. What do you have to lose at this point?

scoring is as follows:

  1. 1000 pts to get on the board (playing against someone) 300 if playing alone.
  2. 10,000 pts to win if playing against an opponent. Alone you get 10 rounds every third Farkle in a row you lose 500 points.
  3. 1’s = 100
  4. 5’s = 50
  5. 1's = 1000
  6. Triples = 100 x face value of dice. Add that amount for each additional dice of that amount. Three 3's 300, four 3's 600, five 3's 900, etc. This is the same for 1's. 1000, 2000, etc.
  7. Three pair = 750
  8. Straight = 1500 (points are safe)
Farkle is also a popular drinking game. If you are a fan of alchohol poisoning be my guest, otherwise I would advise against this line of thinking. Have a Farkling good time.

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